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java.lang.Objectcom.golden.gamedev.object.Sprite
vooga.engine.core.BetterSprite
vooga.games.zombieland.items.Item
public abstract class Item
Item class. Defines the functionalities of an item and common behavior. Act needs to be implemented by subclasses to specify an item's function
Constructor Summary | |
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Item(Shooter shooter,
Sprite s,
double x,
double y)
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Method Summary | |
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abstract void |
act()
Defines how an item acts when picked up |
Shooter |
getPlayer()
Get the shooter that possesses this item. |
Methods inherited from class vooga.engine.core.BetterSprite |
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addAnimatedImages, addHorizontalSpeed, addImage, addSprite, addVerticalSpeed, firstRun, forceX, forceY, getCurrentSprite, getDistance, getDoubleStat, getHeight, getHorizontalSpeed, getImage, getIntStat, getStat, getTimeInExistence, getVerticalSpeed, getWidth, getX, getY, isActive, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setAsRenderedSprite, setBackground, setDoubleStat, setHorizontalSpeed, setImage, setImages, setIntStat, setLayer, setLocation, setMovement, setSpeed, setStat, setVerticalSpeed, setX, setY, update |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Item(Shooter shooter, Sprite s, double x, double y)
Method Detail |
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public Shooter getPlayer()
public abstract void act()
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