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java.lang.Objectvooga.games.zombieland.weapons.Weapon
vooga.games.zombieland.weapons.AssaultRifle
public class AssaultRifle
Same as a Pistol, with a lower firing delay, higher damage, and faster bullets
Constructor Summary | |
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AssaultRifle(Shooter shooter,
int ammo)
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Method Summary | |
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protected void |
fireBullets()
Specifies how and how many bullets are created every time the weapon fires. |
Methods inherited from class vooga.games.zombieland.weapons.Weapon |
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addAmmo, fire, getAmmo, getDamage, getOrientation, makeBullet, setBulletSpeed, setDamage, setFiringDelay |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public AssaultRifle(Shooter shooter, int ammo)
Method Detail |
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protected void fireBullets()
Weapon
fireBullets
in class Weapon
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