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java.lang.Objectcom.golden.gamedev.object.Sprite
vooga.engine.core.BetterSprite
vooga.games.zombieland.weapons.Bullet
public class Bullet
A bullet is the base unit for the attack algorithm in this game. Each weapons spawns a bullet or bullets with different attributes. All
Constructor Summary | |
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Bullet(double x,
double y,
double bulletAngle,
int bulletDamage,
double bulletSpeed)
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Method Summary | |
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double |
getDamage()
Get the damage of this bullet. |
void |
update(long elapsedTime)
Update the location of this bullet. |
Methods inherited from class vooga.engine.core.BetterSprite |
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addAnimatedImages, addHorizontalSpeed, addImage, addSprite, addVerticalSpeed, firstRun, forceX, forceY, getCurrentSprite, getDistance, getDoubleStat, getHeight, getHorizontalSpeed, getImage, getIntStat, getStat, getTimeInExistence, getVerticalSpeed, getWidth, getX, getY, isActive, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setAsRenderedSprite, setBackground, setDoubleStat, setHorizontalSpeed, setImage, setImages, setIntStat, setLayer, setLocation, setMovement, setSpeed, setStat, setVerticalSpeed, setX, setY |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Bullet(double x, double y, double bulletAngle, int bulletDamage, double bulletSpeed)
Method Detail |
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public double getDamage()
public void update(long elapsedTime)
update
in class BetterSprite
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