Class Summary |
CollisionDetection |
provides collision detection on a list of objects that is updated by calling
the add and remove methods. |
Dimension |
A Dimension object encapsulates the width and height of a
GameRelatedObject (in double precision). |
GameEngine |
Main class for the VOOGA Game Engine. |
GameManager |
Class responsible for communication between the game and the engine. |
GameStatusCommunicator |
A GameStatusCommunicator is used to notify any listeners of
certain important information during game play, such as the score and any
achievements made. |
Position |
Wrapper class for representing a 2D Position in space. |
Rotation2D |
Class Rotation2D represents the rotation of an object in space. |