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Uses of NetworkEvent in games.pong.events |
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Subclasses of NetworkEvent in games.pong.events | |
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class |
MoveDownEvent
An event which is fired when a Paddle is intended to move down. |
class |
MoveUpEvent
An event which is fired when a Paddle is intended to be moved up. |
Uses of NetworkEvent in games.SpaceInvaders.events |
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Subclasses of NetworkEvent in games.SpaceInvaders.events | |
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class |
EndLeftInputEvent
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class |
EndRightInputEvent
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class |
LaserInputEvent
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class |
StartLeftInputEvent
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class |
StartRightInputEvent
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Uses of NetworkEvent in testing.gameEngine |
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Methods in testing.gameEngine with parameters of type NetworkEvent | |
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void |
EventTest.TestHierarchyListener.networkEventReceived(NetworkEvent e)
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Uses of NetworkEvent in vooga.gameEngine.controller |
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Methods in vooga.gameEngine.controller with parameters of type NetworkEvent | |
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void |
NetworkController.networkEventReceived(NetworkEvent e)
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Uses of NetworkEvent in vooga.gameEngine.event |
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Subclasses of NetworkEvent in vooga.gameEngine.event | |
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class |
BroadcastEvent
Subclass of NetworkEvent used to mark an event which should be
broadcast to the same game object regardless of which player's machine the
event is sent from or received on. |
class |
EndLevelEvent
An EventObject used to signify that the current level should
end. |
class |
StartLevelEvent
An EventObject used to signify that the current level should
start. |
Uses of NetworkEvent in vooga.gameEngine.listener |
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Methods in vooga.gameEngine.listener with parameters of type NetworkEvent | |
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void |
NetworkListener.networkEventReceived(NetworkEvent e)
Responds to a received NetworkEvent either by sending that
EventObject across the network or by performing an action
locally. |
Uses of NetworkEvent in vooga.levelEditor.game.ballPathBuilder.events |
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Subclasses of NetworkEvent in vooga.levelEditor.game.ballPathBuilder.events | |
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class |
BallMovedEvent
An event which is fired when the Ball moves. |
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