Uses of Class
vooga.gameEngine.graphics.Texture

Packages that use Texture
games.RobotUnicornAttack.items   
games.SpaceInvaders.items   
testing.gameEngine.cameraTesting   
vooga.aiEngine.Dev   
vooga.gameEngine.graphics   
vooga.gameEngine.item   
vooga.physicsEngine   
 

Uses of Texture in games.RobotUnicornAttack.items
 

Constructors in games.RobotUnicornAttack.items with parameters of type Texture
RobotUnicorn(Texture t)
           
 

Uses of Texture in games.SpaceInvaders.items
 

Constructors in games.SpaceInvaders.items with parameters of type Texture
Alien(Texture t, CameraController cc)
           
Bomb(Texture t, CameraController cc)
           
InfoBar(Texture t, int index, CameraController cc)
           
Laser(Texture t)
           
Ship(Texture t, CameraController cc)
           
 

Uses of Texture in testing.gameEngine.cameraTesting
 

Constructors in testing.gameEngine.cameraTesting with parameters of type Texture
CameraRectangle(Texture t)
           
 

Uses of Texture in vooga.aiEngine.Dev
 

Constructors in vooga.aiEngine.Dev with parameters of type Texture
AIDemoText(Texture t)
           
 

Uses of Texture in vooga.gameEngine.graphics
 

Subclasses of Texture in vooga.gameEngine.graphics
 class ImageTexture
          Class ImageTexture creates a Texture from a URL linking to an image file.
 class ShapeTexture
          Class ShapeTexture represents a shape that can be rendered on screen.
 class TextTexture
          Class TextTexture allows a string to be rendered on screen.
 

Uses of Texture in vooga.gameEngine.item
 

Methods in vooga.gameEngine.item that return Texture
 Texture Renderable.getTexture()
          Getter method for the current Texture of this item.
 Texture GameItem.getTexture()
           
 

Constructors in vooga.gameEngine.item with parameters of type Texture
BoundedItem(Texture t, Tangible b)
          Constructor for creating a BoundedItem.
GameItem(Texture t)
          Creates a GameItem set to visible by default.
StaticItem(Texture t, int index, Tangible b)
          Creates a new StaticItem from a given Texture with a specified index (lower indexes are rendered first).
 

Uses of Texture in vooga.physicsEngine
 

Constructors in vooga.physicsEngine with parameters of type Texture
GamePhysicalParameters(Texture texture, double centroidX, double centroidY, PhysicalItem parent)
          Create a GamePhysicalParameters object using texture, location of where the centroid of the object is in the texture's coordinates, and the parent PhysicalItem
PhysicalItem(Texture texture, double centroidX, double centroidY)
           Creates a physical item based on a Texture object, which basically represents an object image.