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Uses of Texture in games.RobotUnicornAttack.items |
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Constructors in games.RobotUnicornAttack.items with parameters of type Texture | |
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RobotUnicorn(Texture t)
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Uses of Texture in games.SpaceInvaders.items |
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Constructors in games.SpaceInvaders.items with parameters of type Texture | |
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Alien(Texture t,
CameraController cc)
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Bomb(Texture t,
CameraController cc)
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InfoBar(Texture t,
int index,
CameraController cc)
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Laser(Texture t)
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Ship(Texture t,
CameraController cc)
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Uses of Texture in testing.gameEngine.cameraTesting |
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Constructors in testing.gameEngine.cameraTesting with parameters of type Texture | |
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CameraRectangle(Texture t)
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Uses of Texture in vooga.aiEngine.Dev |
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Constructors in vooga.aiEngine.Dev with parameters of type Texture | |
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AIDemoText(Texture t)
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Uses of Texture in vooga.gameEngine.graphics |
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Subclasses of Texture in vooga.gameEngine.graphics | |
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class |
ImageTexture
Class ImageTexture creates a Texture from a URL
linking to an image file. |
class |
ShapeTexture
Class ShapeTexture represents a shape that can be rendered on
screen. |
class |
TextTexture
Class TextTexture allows a string to be rendered on screen. |
Uses of Texture in vooga.gameEngine.item |
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Methods in vooga.gameEngine.item that return Texture | |
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Texture |
Renderable.getTexture()
Getter method for the current Texture of this item. |
Texture |
GameItem.getTexture()
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Constructors in vooga.gameEngine.item with parameters of type Texture | |
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BoundedItem(Texture t,
Tangible b)
Constructor for creating a BoundedItem . |
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GameItem(Texture t)
Creates a GameItem set to visible by default. |
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StaticItem(Texture t,
int index,
Tangible b)
Creates a new StaticItem from a given Texture with a
specified index (lower indexes are rendered first). |
Uses of Texture in vooga.physicsEngine |
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Constructors in vooga.physicsEngine with parameters of type Texture | |
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GamePhysicalParameters(Texture texture,
double centroidX,
double centroidY,
PhysicalItem parent)
Create a GamePhysicalParameters object using texture, location of where the centroid of the object is in the texture's coordinates, and the parent PhysicalItem |
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PhysicalItem(Texture texture,
double centroidX,
double centroidY)
Creates a physical item based on a Texture object, which
basically represents an object image. |
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