|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Interface Summary | |
---|---|
Collidable<T> | A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
Renderable | Represents a game item that can be displayed on screen in a game. |
Scriptable | This interface provides a framework to create objects that have a predefined
movement and respond to both the current TimingController and
Position of the game. |
Tangible | Represents an item that has a Position , Dimension , and
Rotation2D . |
Class Summary | |
---|---|
BoundedItem | Represents an item that is always updated to know the current boundaries of
of a given Tangible item. |
GameItem | Every item that will be displayed on screen in a game must extend the
GameItem class. |
MenuScreen | Class MenuScreen represents a StaticItem that will
always take up the entire viewable space. |
PlacedText | Class PlacedText represents text that is displayed statically on
screen. |
StaticItem | Class StaticItem represents a GameItem that is static in
terms of size, position, and rotation relative to some other item. |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |