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Classes in vooga.gameEngine.item used by games.RobotUnicornAttack.controller | |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by games.RobotUnicornAttack.items | |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by games.SpaceInvaders.controllers | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
Classes in vooga.gameEngine.item used by games.SpaceInvaders.items | |
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BoundedItem
Represents an item that is always updated to know the current boundaries of of a given Tangible item. |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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PlacedText
Class PlacedText represents text that is displayed statically on
screen. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Scriptable
This interface provides a framework to create objects that have a predefined movement and respond to both the current TimingController and
Position of the game. |
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StaticItem
Class StaticItem represents a GameItem that is static in
terms of size, position, and rotation relative to some other item. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by games.pinball | |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by games.pong.items | |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by games.stickfighter | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by testing.gameEngine.WormsDemo.items | |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by testing.gameEngine.cameraTesting | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by testing.gameEngine.collision | |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by testing.levelEditor | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by vooga.aiEngine | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
Classes in vooga.gameEngine.item used by vooga.aiEngine.Algorithms | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
Classes in vooga.gameEngine.item used by vooga.aiEngine.Dev | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by vooga.aiEngine.stickfightergameAI | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
Classes in vooga.gameEngine.item used by vooga.devEnvironment | |
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Renderable
Represents a game item that can be displayed on screen in a game. |
Classes in vooga.gameEngine.item used by vooga.gameEngine.controller | |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by vooga.gameEngine.core | |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
Classes in vooga.gameEngine.item used by vooga.gameEngine.item | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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StaticItem
Class StaticItem represents a GameItem that is static in
terms of size, position, and rotation relative to some other item. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by vooga.levelEditor.controller | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
Classes in vooga.gameEngine.item used by vooga.levelEditor.game.ballPathBuilder.items | |
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BoundedItem
Represents an item that is always updated to know the current boundaries of of a given Tangible item. |
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Collidable
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
|
Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
Classes in vooga.gameEngine.item used by vooga.levelEditor.model | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
Classes in vooga.gameEngine.item used by vooga.levelEditor.xml.level | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
Classes in vooga.gameEngine.item used by vooga.physicsEngine | |
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GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
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Renderable
Represents a game item that can be displayed on screen in a game. |
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Tangible
Represents an item that has a Position , Dimension , and
Rotation2D . |
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