Uses of Package
vooga.gameEngine.item

Packages that use vooga.gameEngine.item
games.RobotUnicornAttack.controller   
games.RobotUnicornAttack.items   
games.SpaceInvaders.controllers   
games.SpaceInvaders.items   
games.pinball   
games.pong.items   
games.stickfighter   
testing.gameEngine.WormsDemo.items   
testing.gameEngine.cameraTesting   
testing.gameEngine.collision   
testing.levelEditor   
vooga.aiEngine   
vooga.aiEngine.Algorithms   
vooga.aiEngine.Dev   
vooga.aiEngine.stickfightergameAI   
vooga.devEnvironment   
vooga.gameEngine.controller   
vooga.gameEngine.core   
vooga.gameEngine.item   
vooga.levelEditor.controller   
vooga.levelEditor.game.ballPathBuilder.items   
vooga.levelEditor.model   
vooga.levelEditor.xml.level   
vooga.physicsEngine   
 

Classes in vooga.gameEngine.item used by games.RobotUnicornAttack.controller
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by games.RobotUnicornAttack.items
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by games.SpaceInvaders.controllers
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
 

Classes in vooga.gameEngine.item used by games.SpaceInvaders.items
BoundedItem
          Represents an item that is always updated to know the current boundaries of of a given Tangible item.
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
PlacedText
          Class PlacedText represents text that is displayed statically on screen.
Renderable
          Represents a game item that can be displayed on screen in a game.
Scriptable
          This interface provides a framework to create objects that have a predefined movement and respond to both the current TimingController and Position of the game.
StaticItem
          Class StaticItem represents a GameItem that is static in terms of size, position, and rotation relative to some other item.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by games.pinball
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by games.pong.items
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by games.stickfighter
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by testing.gameEngine.WormsDemo.items
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by testing.gameEngine.cameraTesting
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by testing.gameEngine.collision
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by testing.levelEditor
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by vooga.aiEngine
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
 

Classes in vooga.gameEngine.item used by vooga.aiEngine.Algorithms
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
 

Classes in vooga.gameEngine.item used by vooga.aiEngine.Dev
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by vooga.aiEngine.stickfightergameAI
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
 

Classes in vooga.gameEngine.item used by vooga.devEnvironment
Renderable
          Represents a game item that can be displayed on screen in a game.
 

Classes in vooga.gameEngine.item used by vooga.gameEngine.controller
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by vooga.gameEngine.core
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
Renderable
          Represents a game item that can be displayed on screen in a game.
 

Classes in vooga.gameEngine.item used by vooga.gameEngine.item
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
StaticItem
          Class StaticItem represents a GameItem that is static in terms of size, position, and rotation relative to some other item.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by vooga.levelEditor.controller
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
 

Classes in vooga.gameEngine.item used by vooga.levelEditor.game.ballPathBuilder.items
BoundedItem
          Represents an item that is always updated to know the current boundaries of of a given Tangible item.
Collidable
          A object that implements Collidable is checked every game cycle to make sure it is not touching any other Collidable object of the given type.
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.
 

Classes in vooga.gameEngine.item used by vooga.levelEditor.model
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
 

Classes in vooga.gameEngine.item used by vooga.levelEditor.xml.level
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
 

Classes in vooga.gameEngine.item used by vooga.physicsEngine
GameItem
          Every item that will be displayed on screen in a game must extend the GameItem class.
Renderable
          Represents a game item that can be displayed on screen in a game.
Tangible
          Represents an item that has a Position, Dimension, and Rotation2D.