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Uses of Tangible in games.pinball |
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Classes in games.pinball that implement Tangible | |
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class |
Box
A box obstacle. |
class |
ImageObstacle
Creates an obstacle from an image |
class |
PaddleLeft
Constructs the left paddle. |
class |
PaddleRight
Constructs the left paddle. |
Uses of Tangible in games.pong.items |
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Classes in games.pong.items that implement Tangible | |
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class |
Ball
The Ball that will bounce between the paddles. |
class |
Barrier
A barrier that serves as boundaries for a level of Pong. |
class |
Paddle
The Paddle that a user will have to move around in defense of the goal. |
class |
PongItem
A PongItem will help to mediate creating an object from the Physics Engine
by providing functions which will be common to all objects used by Pong. |
class |
Powerup
A Powerup is an abstract class that will represent all Powerups in the game. |
class |
ReducePaddlePowerup
A Powerup which will reduce the size of the Paddle which did not
hit the Ball towards the Powerup |
Uses of Tangible in games.RobotUnicornAttack.controller |
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Classes in games.RobotUnicornAttack.controller that implement Tangible | |
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class |
UnicornCamera
|
Uses of Tangible in games.RobotUnicornAttack.items |
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Classes in games.RobotUnicornAttack.items that implement Tangible | |
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class |
Platform
A platform for running and collidng within the game |
class |
RobotUnicorn
|
Uses of Tangible in games.SpaceInvaders.items |
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Classes in games.SpaceInvaders.items that implement Tangible | |
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class |
Alien
|
class |
Bomb
|
class |
InfoBar
|
class |
Laser
|
class |
Ship
|
class |
UFO
|
Uses of Tangible in games.stickfighter |
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Classes in games.stickfighter that implement Tangible | |
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class |
Character
Character extends LookButNoTouchCharacter and implements
the movement controls of the character. |
class |
LookButNoTouchCharacter
The LookButNoTouchCharacter class should be used by the AI to get
information about other Characters in the level. |
Uses of Tangible in testing.gameEngine.cameraTesting |
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Classes in testing.gameEngine.cameraTesting that implement Tangible | |
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class |
CameraRectangle
|
class |
KeyMovingCameraController
|
Uses of Tangible in testing.gameEngine.collision |
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Classes in testing.gameEngine.collision that implement Tangible | |
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class |
TestSquare
|
Uses of Tangible in testing.gameEngine.WormsDemo.items |
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Classes in testing.gameEngine.WormsDemo.items that implement Tangible | |
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class |
Explosion
|
class |
Missle
|
class |
MissleLauncher
|
class |
Projectile
|
class |
TerrainPiece
|
class |
Weapon
|
class |
Worm
main class for the worm |
class |
WormsCameraController
|
Uses of Tangible in testing.levelEditor |
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Classes in testing.levelEditor that implement Tangible | |
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class |
TestGameItem
An annotated GameItem used for testing |
Uses of Tangible in vooga.aiEngine.Dev |
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Classes in vooga.aiEngine.Dev that implement Tangible | |
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class |
AIDemoItem
Simple instance of a GameItem for use in the demo development tool |
class |
AIDemoText
|
Uses of Tangible in vooga.gameEngine.controller |
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Classes in vooga.gameEngine.controller that implement Tangible | |
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class |
CameraController
This class represents the connection between the game and the camera. |
Uses of Tangible in vooga.gameEngine.item |
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Subinterfaces of Tangible in vooga.gameEngine.item | |
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interface |
Collidable<T>
A object that implements Collidable is checked every game cycle
to make sure it is not touching any other Collidable object of
the given type. |
interface |
Renderable
Represents a game item that can be displayed on screen in a game. |
interface |
Scriptable
This interface provides a framework to create objects that have a predefined movement and respond to both the current TimingController and
Position of the game. |
Classes in vooga.gameEngine.item that implement Tangible | |
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class |
BoundedItem
Represents an item that is always updated to know the current boundaries of of a given Tangible item. |
class |
GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
class |
MenuScreen
Class MenuScreen represents a StaticItem that will
always take up the entire viewable space. |
class |
PlacedText
Class PlacedText represents text that is displayed statically on
screen. |
class |
StaticItem
Class StaticItem represents a GameItem that is static in
terms of size, position, and rotation relative to some other item. |
Constructors in vooga.gameEngine.item with parameters of type Tangible | |
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BoundedItem(Texture t,
Tangible b)
Constructor for creating a BoundedItem . |
|
MenuScreen(Tangible b,
java.awt.Color c,
int index)
Constructor for creating a new MenuScreen representing a
solid color that is guaranteed to always cover the entire screen. |
|
MenuScreen(Tangible b,
java.net.URL imageFile,
int index)
Constructor for creating a new MenuScreen from an
URL that is pointing to a desired image. |
|
PlacedText(TextTexture t,
int index,
Tangible b,
int alignment)
Creates a new PlacedText object from a TextTexture . |
|
StaticItem(Texture t,
int index,
Tangible b)
Creates a new StaticItem from a given Texture with a
specified index (lower indexes are rendered first). |
Uses of Tangible in vooga.levelEditor.game.ballPathBuilder.items |
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Classes in vooga.levelEditor.game.ballPathBuilder.items that implement Tangible | |
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class |
Block
A building block that can be used to construct. |
class |
EnemyShip
|
Uses of Tangible in vooga.physicsEngine |
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Classes in vooga.physicsEngine that implement Tangible | |
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class |
PhysicalItem
A game item that involves physics. |
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