Uses of Class
vooga.levelEditor.model.LevelEditorModel

Packages that use LevelEditorModel
vooga.levelEditor.controller   
vooga.levelEditor.model   
vooga.levelEditor.ui   
 

Uses of LevelEditorModel in vooga.levelEditor.controller
 

Constructors in vooga.levelEditor.controller with parameters of type LevelEditorModel
LevelEditorController(LevelEditorModel model, LevelEditorUI gui)
          Constructs a new controller with the given model and gui.
MenuBarItems(LevelEditorModel model, LevelEditorUI gui)
          Constructs a new menu bar item container with the given model and gui.
 

Uses of LevelEditorModel in vooga.levelEditor.model
 

Methods in vooga.levelEditor.model with parameters of type LevelEditorModel
 void ObjectBrowserModel.buildClassTree(java.util.Set<java.lang.Class<? extends GameItem>> classes, LevelEditorModel leModel)
          Constructs a new tree model that organizes all of the classes in classes hierarchically according to their inheritance structure, with GameItem as the root.
 

Uses of LevelEditorModel in vooga.levelEditor.ui
 

Methods in vooga.levelEditor.ui with parameters of type LevelEditorModel
 void LevelEditorUI.construct(LevelEditorModel model, LevelEditorController controller)
          Builds the Level Editor GUI, given a model and a controller.
 

Constructors in vooga.levelEditor.ui with parameters of type LevelEditorModel
CurrentLevelObjectFrame(LevelEditorModel model, LevelEditorController controller)
          Construct a new current level object frame.
CurrentLevelObjectList(LevelEditorModel model, LevelEditorController controller)
          Construct a new current level object list.
CurrentLevelObjectPanel(LevelEditorModel model, LevelEditorController controller)
          Construct a new current level panel.
ObjectBrowserFrame(LevelEditorModel model)
          Construct a new object browser frame.
ObjectBrowserPanel(LevelEditorModel model)
          Construct a new object browser panel.
ObjectBrowserTree(LevelEditorModel model)
          Construct a new object browser tree.
RenderFrame(LevelEditorModel model, LevelEditorController controller)
          Construct a new render frame.
TopLevelFrame(LevelEditorModel model, LevelEditorController controller)
          Constructs a new TopLevelFrame with the given model and controller.