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Uses of Position in games.pong |
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Methods in games.pong with parameters of type Position | |
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boolean |
Pong.isGameOver(Position pos)
Determine if the ball has passed beyond one of the paddles (a player scored a point). |
void |
Pong.processScore(Position pos)
Determine which player scored, increment the appropriate score, and end the level if the score reached the GAME_END_SCORE |
Uses of Position in games.RobotUnicornAttack |
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Methods in games.RobotUnicornAttack with parameters of type Position | |
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void |
RobotUnicornAttack.generatePlatform(int platformNumber,
Position position)
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Uses of Position in games.RobotUnicornAttack.controller |
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Constructors in games.RobotUnicornAttack.controller with parameters of type Position | |
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UnicornCamera(Position p,
Dimension size)
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Uses of Position in games.RobotUnicornAttack.items |
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Constructors in games.RobotUnicornAttack.items with parameters of type Position | |
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Platform(java.net.URL resource,
Dimension dimension,
Position position)
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Uses of Position in games.SpaceInvaders.events |
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Methods in games.SpaceInvaders.events that return Position | |
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Position |
DropBombEvent.getPosition()
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Constructors in games.SpaceInvaders.events with parameters of type Position | |
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DropBombEvent(java.lang.Object source,
Position p)
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Uses of Position in testing.gameEngine.cameraTesting |
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Constructors in testing.gameEngine.cameraTesting with parameters of type Position | |
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CameraRectangle(Position p)
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CameraRectangle(Position p,
java.awt.Color c)
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CameraRectangle(Position p,
Dimension d,
java.awt.Color c)
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KeyMovingCameraController(Position p,
Dimension viewableArea)
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Uses of Position in testing.gameEngine.WormsDemo.items |
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Constructors in testing.gameEngine.WormsDemo.items with parameters of type Position | |
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Explosion(Position p,
Dimension d)
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Missle(Position p,
Dimension d)
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MissleLauncher(Position p,
Dimension d,
Position wormPosition)
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Projectile(Position p,
Dimension d)
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TerrainPiece(java.net.URL u,
Position p,
Dimension d)
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Weapon(Position p,
Dimension d,
Position wormPosition)
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Worm(Position p,
Dimension d)
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WormsCameraController(Position p,
Dimension viewableArea,
Dimension totalArea)
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Uses of Position in vooga.aiEngine.Dev |
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Methods in vooga.aiEngine.Dev with parameters of type Position | |
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void |
AIDemoItem.move(Position position)
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Constructors in vooga.aiEngine.Dev with parameters of type Position | |
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AIDemoItem(Position p,
java.awt.Color c)
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Uses of Position in vooga.aiEngine.pongAI |
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Methods in vooga.aiEngine.pongAI that return Position | |
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Position |
PongAIMemory.findbestPositionfrommemory()
Just reads out the current running best position is from the average position of previous collisions. |
Position |
PongAIMemory.getCurrentvelocity()
Draws from memory to calculate the current velocity. |
Position |
PongAIMemory.getPreviousvelocity()
Draws from memory to calculate a velocity prior to the current calculated velocity. |
Position |
PongAIMemory.project(Position aiPos,
Position targetPos,
Position currentvelocity,
int boardwidth)
Projects the position at which the ball will reach the ai by calculating the total distance the ball will move in the y-direction in proportion to its movement in the x-direction and then counts how many times the ball would bounce off either side of the board to determine the final y-position once it reaches the x-position of the ai's paddle. |
Methods in vooga.aiEngine.pongAI with parameters of type Position | |
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void |
PongAIMemory.addtoMemory(Position a)
Adds the new position of the tracked object into a list, and makes the list behave like a queue, while allowing for the computer to see elements at many different points along the queue without popping things out and in all the time. |
Position |
PongAIMemory.project(Position aiPos,
Position targetPos,
Position currentvelocity,
int boardwidth)
Projects the position at which the ball will reach the ai by calculating the total distance the ball will move in the y-direction in proportion to its movement in the x-direction and then counts how many times the ball would bounce off either side of the board to determine the final y-position once it reaches the x-position of the ai's paddle. |
void |
PongAIMemory.remembercollision(Position b)
Adds a new collision position to a running average. |
Uses of Position in vooga.aiEngine.stickfightergameAI |
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Methods in vooga.aiEngine.stickfightergameAI with parameters of type Position | |
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void |
StickFightAIMemory.registertargetPositon(Position in)
Remembers targets' positions for output to a history file or to a map of lists containing each player's possible positions. |
Uses of Position in vooga.gameEngine.controller |
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Methods in vooga.gameEngine.controller that return Position | |
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Position |
CameraController.getPosition()
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Methods in vooga.gameEngine.controller with parameters of type Position | |
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void |
CameraController.move(Position pointToMoveTo)
Deprecated. |
void |
CameraController.setPosition(Position p)
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Constructors in vooga.gameEngine.controller with parameters of type Position | |
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CameraController(Position p,
Dimension size)
Creates a new CameraController with the top left corner at a
Position p and with a Dimension ,
viewableArea, representing the viewable area in terms of the game
coordinate system. |
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CameraController(Position p,
Dimension size,
Rotation2D rotation)
Creates a new CameraController with the top left corner at a
Position p and with a Dimension ,
viewableArea, representing the viewable area in terms of the game
coordinate system. |
Uses of Position in vooga.gameEngine.core |
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Methods in vooga.gameEngine.core that return Position | |
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Position |
Rotation2D.getPosition()
Method for getting the position from which the rotation will occur. |
Methods in vooga.gameEngine.core with parameters of type Position | |
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void |
Rotation2D.setPosition(Position p)
Method for setting the position from which the rotation will occur. |
Constructors in vooga.gameEngine.core with parameters of type Position | |
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Rotation2D(double theta,
Position p)
Constructor for creating a new Rotation2D object given an
angle of rotation and a relative position about which to rotate. |
Uses of Position in vooga.gameEngine.event |
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Methods in vooga.gameEngine.event that return Position | |
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Position |
PositionChangedEvent.getPosition()
Gives the Position associated with this
PositionChangedEvent . |
Constructors in vooga.gameEngine.event with parameters of type Position | |
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PositionChangedEvent(java.lang.Object source,
Position p)
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Uses of Position in vooga.gameEngine.graphics |
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Methods in vooga.gameEngine.graphics that return Position | |
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Position |
Texture.getPosition()
Method for getting the position of this texture in terms of the game's coordinate system. |
Methods in vooga.gameEngine.graphics with parameters of type Position | |
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void |
Texture.setPosition(Position p)
Sets the position of the game object relative to the game's coordinate system. |
Constructors in vooga.gameEngine.graphics with parameters of type Position | |
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ImageTexture(java.net.URL url,
Dimension d,
Position p)
Creates a new ImageTexture from a url, dimension, and
position. |
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TextTexture(java.lang.String text,
java.awt.Font f,
java.awt.Color c,
Dimension d,
Position p)
Creates a new TextTexture with given parameters. |
Uses of Position in vooga.gameEngine.item |
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Methods in vooga.gameEngine.item that return Position | |
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Position |
Tangible.getPosition()
Getter method for the current position of this item in the coordinate system used by the game. |
Position |
GameItem.getPosition()
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Methods in vooga.gameEngine.item with parameters of type Position | |
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void |
Tangible.setPosition(Position p)
Moves this object to a specified Position . |
void |
GameItem.setPosition(Position p)
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Uses of Position in vooga.physicsEngine.geometry.mathUtils |
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Methods in vooga.physicsEngine.geometry.mathUtils that return Position | |
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static Position |
Vector2f.toPosition(Vector2f vector)
Translates given Vector2f into a game engine Position object. |
Methods in vooga.physicsEngine.geometry.mathUtils with parameters of type Position | |
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static Vector2f |
Vector2f.fromPosition(Position position)
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