Uses of Package
vooga.gameEngine.event

Packages that use vooga.gameEngine.event
games.RobotUnicornAttack   
games.RobotUnicornAttack.controller   
games.RobotUnicornAttack.items   
games.SpaceInvaders   
games.SpaceInvaders.controllers   
games.SpaceInvaders.events   
games.SpaceInvaders.items   
games.pinball   
games.pong   
games.pong.events   
games.stickfighter   
testing.gameEngine   
testing.gameEngine.WormsDemo   
testing.gameEngine.WormsDemo.items   
testing.gameEngine.collision   
vooga.aiEngine   
vooga.aiEngine.Dev   
vooga.aiEngine.pongAI   
vooga.aiEngine.stickfightergameAI   
vooga.gameEngine.controller   
vooga.gameEngine.event   
vooga.gameEngine.game   
vooga.gameEngine.item   
vooga.gameEngine.listener   
vooga.levelEditor.game.ballPathBuilder   
vooga.levelEditor.game.ballPathBuilder.events   
vooga.physicsEngine   
vooga.replay.core This package contains major classes used for interfacing with Replay and used for the backend and frontend. 
vooga.users.user Contains the User object as well as a "database" that allows other components to access the various users of VOOGA along with their information. 
 

Classes in vooga.gameEngine.event used by games.RobotUnicornAttack
AddGameObjectEvent
          An EventObject used to have a GameRelatedObject signal that it would like to add a GameItem to the game which is running.
RemoveGameObjectEvent
          An EventObject used to mark an Object within the game for removal.
 

Classes in vooga.gameEngine.event used by games.RobotUnicornAttack.controller
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
 

Classes in vooga.gameEngine.event used by games.RobotUnicornAttack.items
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by games.SpaceInvaders
AddGameObjectEvent
          An EventObject used to have a GameRelatedObject signal that it would like to add a GameItem to the game which is running.
EndLevelEvent
          An EventObject used to signify that the current level should end.
RemoveGameObjectEvent
          An EventObject used to mark an Object within the game for removal.
StartLevelEvent
          An EventObject used to signify that the current level should start.
 

Classes in vooga.gameEngine.event used by games.SpaceInvaders.controllers
AddGameObjectEvent
          An EventObject used to have a GameRelatedObject signal that it would like to add a GameItem to the game which is running.
RemoveGameObjectEvent
          An EventObject used to mark an Object within the game for removal.
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by games.SpaceInvaders.events
NetworkEvent
          A subclass of EventObject used for any EventObjects which need to be broadcast over the network in a networked instance of a VOOGA game.
 

Classes in vooga.gameEngine.event used by games.SpaceInvaders.items
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by games.pinball
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by games.pong
AddGameObjectEvent
          An EventObject used to have a GameRelatedObject signal that it would like to add a GameItem to the game which is running.
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
RemoveGameObjectEvent
          An EventObject used to mark an Object within the game for removal.
 

Classes in vooga.gameEngine.event used by games.pong.events
NetworkEvent
          A subclass of EventObject used for any EventObjects which need to be broadcast over the network in a networked instance of a VOOGA game.
PausableEvent
          Interface to indicate that a particular event should still be fired while the game is paused.
 

Classes in vooga.gameEngine.event used by games.stickfighter
PauseEvent
          Event to be fired if a request to pause or resume the game is made.
 

Classes in vooga.gameEngine.event used by testing.gameEngine
NetworkEvent
          A subclass of EventObject used for any EventObjects which need to be broadcast over the network in a networked instance of a VOOGA game.
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
RotationChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
SizeChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
 

Classes in vooga.gameEngine.event used by testing.gameEngine.WormsDemo
AddGameObjectEvent
          An EventObject used to have a GameRelatedObject signal that it would like to add a GameItem to the game which is running.
RemoveGameObjectEvent
          An EventObject used to mark an Object within the game for removal.
 

Classes in vooga.gameEngine.event used by testing.gameEngine.WormsDemo.items
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by testing.gameEngine.collision
PauseEvent
          Event to be fired if a request to pause or resume the game is made.
 

Classes in vooga.gameEngine.event used by vooga.aiEngine
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by vooga.aiEngine.Dev
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by vooga.aiEngine.pongAI
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by vooga.aiEngine.stickfightergameAI
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by vooga.gameEngine.controller
AudioEvent
          Generated by GameRelatedObjects when a sound is desired to be played.
NetworkEvent
          A subclass of EventObject used for any EventObjects which need to be broadcast over the network in a networked instance of a VOOGA game.
 

Classes in vooga.gameEngine.event used by vooga.gameEngine.event
BroadcastEvent
          Subclass of NetworkEvent used to mark an event which should be broadcast to the same game object regardless of which player's machine the event is sent from or received on.
NetworkEvent
          A subclass of EventObject used for any EventObjects which need to be broadcast over the network in a networked instance of a VOOGA game.
PausableEvent
          Interface to indicate that a particular event should still be fired while the game is paused.
 

Classes in vooga.gameEngine.event used by vooga.gameEngine.game
PauseEvent
          Event to be fired if a request to pause or resume the game is made.
 

Classes in vooga.gameEngine.event used by vooga.gameEngine.item
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
RotationChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
SizeChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
 

Classes in vooga.gameEngine.event used by vooga.gameEngine.listener
AddGameObjectEvent
          An EventObject used to have a GameRelatedObject signal that it would like to add a GameItem to the game which is running.
AudioEvent
          Generated by GameRelatedObjects when a sound is desired to be played.
EndLevelEvent
          An EventObject used to signify that the current level should end.
NetworkEvent
          A subclass of EventObject used for any EventObjects which need to be broadcast over the network in a networked instance of a VOOGA game.
PauseEvent
          Event to be fired if a request to pause or resume the game is made.
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
RemoveGameObjectEvent
          An EventObject used to mark an Object within the game for removal.
RotationChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
SizeChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
StartLevelEvent
          An EventObject used to signify that the current level should start.
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by vooga.levelEditor.game.ballPathBuilder
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
 

Classes in vooga.gameEngine.event used by vooga.levelEditor.game.ballPathBuilder.events
NetworkEvent
          A subclass of EventObject used for any EventObjects which need to be broadcast over the network in a networked instance of a VOOGA game.
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
 

Classes in vooga.gameEngine.event used by vooga.physicsEngine
PositionChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
RotationChangedEvent
          Fired whenever a call to Tangible.setPosition(Position) is made.
 

Classes in vooga.gameEngine.event used by vooga.replay.core
TimeUpdateEvent
          An event representing when the game time is updated.
 

Classes in vooga.gameEngine.event used by vooga.users.user
AchievementEvent
          Event used to communicate that a certain achievement has been made
ScoreEvent
          Event used to communicate the score of a game