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Classes in vooga.gameEngine.event used by games.RobotUnicornAttack | |
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AddGameObjectEvent
An EventObject used to have a GameRelatedObject signal
that it would like to add a GameItem to the game which is running. |
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RemoveGameObjectEvent
An EventObject used to mark an Object within the
game for removal. |
Classes in vooga.gameEngine.event used by games.RobotUnicornAttack.controller | |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
Classes in vooga.gameEngine.event used by games.RobotUnicornAttack.items | |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by games.SpaceInvaders | |
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AddGameObjectEvent
An EventObject used to have a GameRelatedObject signal
that it would like to add a GameItem to the game which is running. |
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EndLevelEvent
An EventObject used to signify that the current level should
end. |
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RemoveGameObjectEvent
An EventObject used to mark an Object within the
game for removal. |
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StartLevelEvent
An EventObject used to signify that the current level should
start. |
Classes in vooga.gameEngine.event used by games.SpaceInvaders.controllers | |
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AddGameObjectEvent
An EventObject used to have a GameRelatedObject signal
that it would like to add a GameItem to the game which is running. |
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RemoveGameObjectEvent
An EventObject used to mark an Object within the
game for removal. |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by games.SpaceInvaders.events | |
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NetworkEvent
A subclass of EventObject used for any EventObject s
which need to be broadcast over the network in a networked instance of a
VOOGA game. |
Classes in vooga.gameEngine.event used by games.SpaceInvaders.items | |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by games.pinball | |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by games.pong | |
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AddGameObjectEvent
An EventObject used to have a GameRelatedObject signal
that it would like to add a GameItem to the game which is running. |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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RemoveGameObjectEvent
An EventObject used to mark an Object within the
game for removal. |
Classes in vooga.gameEngine.event used by games.pong.events | |
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NetworkEvent
A subclass of EventObject used for any EventObject s
which need to be broadcast over the network in a networked instance of a
VOOGA game. |
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PausableEvent
Interface to indicate that a particular event should still be fired while the game is paused. |
Classes in vooga.gameEngine.event used by games.stickfighter | |
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PauseEvent
Event to be fired if a request to pause or resume the game is made. |
Classes in vooga.gameEngine.event used by testing.gameEngine | |
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NetworkEvent
A subclass of EventObject used for any EventObject s
which need to be broadcast over the network in a networked instance of a
VOOGA game. |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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RotationChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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SizeChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
Classes in vooga.gameEngine.event used by testing.gameEngine.WormsDemo | |
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AddGameObjectEvent
An EventObject used to have a GameRelatedObject signal
that it would like to add a GameItem to the game which is running. |
|
RemoveGameObjectEvent
An EventObject used to mark an Object within the
game for removal. |
Classes in vooga.gameEngine.event used by testing.gameEngine.WormsDemo.items | |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by testing.gameEngine.collision | |
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PauseEvent
Event to be fired if a request to pause or resume the game is made. |
Classes in vooga.gameEngine.event used by vooga.aiEngine | |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by vooga.aiEngine.Dev | |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by vooga.aiEngine.pongAI | |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by vooga.aiEngine.stickfightergameAI | |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by vooga.gameEngine.controller | |
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AudioEvent
Generated by GameRelatedObject s when a sound is desired to be played. |
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NetworkEvent
A subclass of EventObject used for any EventObject s
which need to be broadcast over the network in a networked instance of a
VOOGA game. |
Classes in vooga.gameEngine.event used by vooga.gameEngine.event | |
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BroadcastEvent
Subclass of NetworkEvent used to mark an event which should be
broadcast to the same game object regardless of which player's machine the
event is sent from or received on. |
|
NetworkEvent
A subclass of EventObject used for any EventObject s
which need to be broadcast over the network in a networked instance of a
VOOGA game. |
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PausableEvent
Interface to indicate that a particular event should still be fired while the game is paused. |
Classes in vooga.gameEngine.event used by vooga.gameEngine.game | |
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PauseEvent
Event to be fired if a request to pause or resume the game is made. |
Classes in vooga.gameEngine.event used by vooga.gameEngine.item | |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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RotationChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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SizeChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
Classes in vooga.gameEngine.event used by vooga.gameEngine.listener | |
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AddGameObjectEvent
An EventObject used to have a GameRelatedObject signal
that it would like to add a GameItem to the game which is running. |
|
AudioEvent
Generated by GameRelatedObject s when a sound is desired to be played. |
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EndLevelEvent
An EventObject used to signify that the current level should
end. |
|
NetworkEvent
A subclass of EventObject used for any EventObject s
which need to be broadcast over the network in a networked instance of a
VOOGA game. |
|
PauseEvent
Event to be fired if a request to pause or resume the game is made. |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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RemoveGameObjectEvent
An EventObject used to mark an Object within the
game for removal. |
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RotationChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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SizeChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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StartLevelEvent
An EventObject used to signify that the current level should
start. |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by vooga.levelEditor.game.ballPathBuilder | |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
Classes in vooga.gameEngine.event used by vooga.levelEditor.game.ballPathBuilder.events | |
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NetworkEvent
A subclass of EventObject used for any EventObject s
which need to be broadcast over the network in a networked instance of a
VOOGA game. |
|
PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
Classes in vooga.gameEngine.event used by vooga.physicsEngine | |
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PositionChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
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RotationChangedEvent
Fired whenever a call to Tangible.setPosition(Position) is made. |
Classes in vooga.gameEngine.event used by vooga.replay.core | |
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TimeUpdateEvent
An event representing when the game time is updated. |
Classes in vooga.gameEngine.event used by vooga.users.user | |
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AchievementEvent
Event used to communicate that a certain achievement has been made |
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ScoreEvent
Event used to communicate the score of a game |
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