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Uses of GameRelatedObject in games.pinball |
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Subclasses of GameRelatedObject in games.pinball | |
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class |
Ball
Creates a PhysicalItem that represents the ball |
class |
Box
A box obstacle. |
class |
ImageObstacle
Creates an obstacle from an image |
class |
PaddleLeft
Constructs the left paddle. |
class |
PaddleRight
Constructs the left paddle. |
class |
Pinball
|
Uses of GameRelatedObject in games.pong |
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Subclasses of GameRelatedObject in games.pong | |
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class |
Pong
The main Pong game. |
Uses of GameRelatedObject in games.pong.items |
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Subclasses of GameRelatedObject in games.pong.items | |
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class |
Barrier
A barrier that serves as boundaries for a level of Pong. |
class |
Paddle
The Paddle that a user will have to move around in defense of the goal. |
class |
PongItem
A PongItem will help to mediate creating an object from the Physics Engine
by providing functions which will be common to all objects used by Pong. |
class |
Powerup
A Powerup is an abstract class that will represent all Powerups in the game. |
class |
ReducePaddlePowerup
A Powerup which will reduce the size of the Paddle which did not
hit the Ball towards the Powerup |
Uses of GameRelatedObject in games.RobotUnicornAttack |
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Subclasses of GameRelatedObject in games.RobotUnicornAttack | |
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class |
RobotUnicornAttack
|
Uses of GameRelatedObject in games.RobotUnicornAttack.controller |
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Subclasses of GameRelatedObject in games.RobotUnicornAttack.controller | |
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class |
UnicornCamera
|
Uses of GameRelatedObject in games.RobotUnicornAttack.items |
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Subclasses of GameRelatedObject in games.RobotUnicornAttack.items | |
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class |
Platform
A platform for running and collidng within the game |
class |
RobotUnicorn
|
Uses of GameRelatedObject in games.SpaceInvaders |
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Subclasses of GameRelatedObject in games.SpaceInvaders | |
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class |
SpaceInvaders
|
Uses of GameRelatedObject in games.SpaceInvaders.controllers |
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Subclasses of GameRelatedObject in games.SpaceInvaders.controllers | |
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class |
AlienAI
|
Uses of GameRelatedObject in games.SpaceInvaders.items |
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Subclasses of GameRelatedObject in games.SpaceInvaders.items | |
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class |
Alien
|
class |
Bomb
|
class |
InfoBar
|
class |
Laser
|
class |
Ship
|
class |
UFO
|
Uses of GameRelatedObject in games.stickfighter |
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Subclasses of GameRelatedObject in games.stickfighter | |
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class |
Character
Character extends LookButNoTouchCharacter and implements
the movement controls of the character. |
class |
LookButNoTouchCharacter
The LookButNoTouchCharacter class should be used by the AI to get
information about other Characters in the level. |
class |
StickFighterGame
StickFighterGame is the main class which represents a StickFighter
game. |
Uses of GameRelatedObject in testing.gameEngine.cameraTesting |
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Subclasses of GameRelatedObject in testing.gameEngine.cameraTesting | |
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class |
CameraRectangle
|
class |
CameraTest
tests camera movement and mouse use arrow keys to move mouse to place and enlarge places objects; |
class |
KeyMovingCameraController
|
Uses of GameRelatedObject in testing.gameEngine.collision |
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Subclasses of GameRelatedObject in testing.gameEngine.collision | |
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class |
DummyGame
|
class |
TestSquare
|
Uses of GameRelatedObject in testing.gameEngine.WormsDemo |
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Subclasses of GameRelatedObject in testing.gameEngine.WormsDemo | |
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class |
WormsDemo
|
Uses of GameRelatedObject in testing.gameEngine.WormsDemo.items |
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Subclasses of GameRelatedObject in testing.gameEngine.WormsDemo.items | |
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class |
Explosion
|
class |
Missle
|
class |
MissleLauncher
|
class |
Projectile
|
class |
TerrainPiece
|
class |
Weapon
|
class |
Worm
main class for the worm |
class |
WormsCameraController
|
Uses of GameRelatedObject in testing.levelEditor |
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Subclasses of GameRelatedObject in testing.levelEditor | |
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class |
TestGameItem
An annotated GameItem used for testing |
Uses of GameRelatedObject in vooga.aiEngine |
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Subclasses of GameRelatedObject in vooga.aiEngine | |
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class |
AbstractPlayer
This class is more a convenience; it consolidates all of the methods that each game AI player needs to implement into one superclass |
class |
DummyPlayer
|
Methods in vooga.aiEngine that return types with arguments of type GameRelatedObject | |
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protected java.util.List<GameRelatedObject> |
AbstractPlayer.getItemsToTrack()
|
Methods in vooga.aiEngine with parameters of type GameRelatedObject | |
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void |
AbstractPlayer.addItemToTrack(GameRelatedObject toTrack)
|
Uses of GameRelatedObject in vooga.aiEngine.Algorithms |
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Methods in vooga.aiEngine.Algorithms with parameters of type GameRelatedObject | |
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void |
EscapeRadius.perform(GameRelatedObject eventFirer,
GameItem ai,
GameItem target,
java.util.EventObject moveup,
java.util.EventObject movedown,
java.util.EventObject moveleft,
java.util.EventObject moveright,
java.lang.Integer radius)
|
Uses of GameRelatedObject in vooga.aiEngine.Dev |
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Subclasses of GameRelatedObject in vooga.aiEngine.Dev | |
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class |
AIDemo
An instance of the abstract game class, for testing and developing AI algorithms |
class |
AIDemoController
|
class |
AIDemoItem
Simple instance of a GameItem for use in the demo development tool |
class |
AIDemoPlayer
A demo player, for firing events and performing a specific, assignable movement algorithm |
class |
AIDemoText
|
Uses of GameRelatedObject in vooga.aiEngine.pongAI |
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Subclasses of GameRelatedObject in vooga.aiEngine.pongAI | |
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class |
PongPlayer
PongPlayer.java |
Uses of GameRelatedObject in vooga.aiEngine.stickfightergameAI |
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Subclasses of GameRelatedObject in vooga.aiEngine.stickfightergameAI | |
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class |
StickFightPlayer
StickFightPlayer.java |
Uses of GameRelatedObject in vooga.gameEngine.controller |
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Subclasses of GameRelatedObject in vooga.gameEngine.controller | |
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class |
AIController
AIController is an GameRelatedController which manages
GameItem 's that are affected by AI. |
class |
CameraController
This class represents the connection between the game and the camera. |
class |
GameRelatedController
The GameRelatedController class represents a subset of
GameRelatedObject objects that act as controllers for other game
items. |
class |
HumanController
HumanController is an GameRelatedController which
manages GameItem 's that are affected by human interaction. |
class |
NetworkController
NetworkController is a subclass of GameRelatedController
and is used to communicate NetworkEvent s to
GameRelatedObject s both locally and remotely that are interested
in those events. |
class |
TimingController
Class TimingController keeps track of the current time elapsed
in a game or level. |
Methods in vooga.gameEngine.controller with parameters of type GameRelatedObject | |
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void |
AIController.addItemToListenTo(GameRelatedObject listenTo)
Adds an item that is listened to by the AI, such as the ball in Pong. |
Uses of GameRelatedObject in vooga.gameEngine.core |
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Subclasses of GameRelatedObject in vooga.gameEngine.core | |
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class |
GameStatusCommunicator
A GameStatusCommunicator is used to notify any listeners of
certain important information during game play, such as the score and any
achievements made. |
Uses of GameRelatedObject in vooga.gameEngine.game |
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Subclasses of GameRelatedObject in vooga.gameEngine.game | |
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class |
AbstractGame
AbstractGame is main class implemented by all games. |
Uses of GameRelatedObject in vooga.gameEngine.item |
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Subclasses of GameRelatedObject in vooga.gameEngine.item | |
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class |
BoundedItem
Represents an item that is always updated to know the current boundaries of of a given Tangible item. |
class |
GameItem
Every item that will be displayed on screen in a game must extend the GameItem class. |
class |
MenuScreen
Class MenuScreen represents a StaticItem that will
always take up the entire viewable space. |
class |
PlacedText
Class PlacedText represents text that is displayed statically on
screen. |
class |
StaticItem
Class StaticItem represents a GameItem that is static in
terms of size, position, and rotation relative to some other item. |
Uses of GameRelatedObject in vooga.levelEditor.game.ballPathBuilder |
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Subclasses of GameRelatedObject in vooga.levelEditor.game.ballPathBuilder | |
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class |
BallPathBuilder
|
Uses of GameRelatedObject in vooga.levelEditor.game.ballPathBuilder.items |
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Subclasses of GameRelatedObject in vooga.levelEditor.game.ballPathBuilder.items | |
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class |
Block
A building block that can be used to construct. |
class |
EnemyShip
|
Uses of GameRelatedObject in vooga.physicsEngine |
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Subclasses of GameRelatedObject in vooga.physicsEngine | |
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class |
PhysicalItem
A game item that involves physics. |
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