|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of GameItem in games.pinball |
---|
Subclasses of GameItem in games.pinball | |
---|---|
class |
Ball
Creates a PhysicalItem that represents the ball |
class |
Box
A box obstacle. |
class |
ImageObstacle
Creates an obstacle from an image |
class |
PaddleLeft
Constructs the left paddle. |
class |
PaddleRight
Constructs the left paddle. |
Uses of GameItem in games.pong.items |
---|
Subclasses of GameItem in games.pong.items | |
---|---|
class |
Barrier
A barrier that serves as boundaries for a level of Pong. |
class |
Paddle
The Paddle that a user will have to move around in defense of the goal. |
class |
PongItem
A PongItem will help to mediate creating an object from the Physics Engine
by providing functions which will be common to all objects used by Pong. |
class |
Powerup
A Powerup is an abstract class that will represent all Powerups in the game. |
class |
ReducePaddlePowerup
A Powerup which will reduce the size of the Paddle which did not
hit the Ball towards the Powerup |
Uses of GameItem in games.RobotUnicornAttack.items |
---|
Subclasses of GameItem in games.RobotUnicornAttack.items | |
---|---|
class |
Platform
A platform for running and collidng within the game |
class |
RobotUnicorn
|
Uses of GameItem in games.SpaceInvaders.controllers |
---|
Methods in games.SpaceInvaders.controllers with parameters of type GameItem | |
---|---|
void |
AlienAI.addAlien(GameItem a)
|
Uses of GameItem in games.SpaceInvaders.items |
---|
Subclasses of GameItem in games.SpaceInvaders.items | |
---|---|
class |
Alien
|
class |
Bomb
|
class |
InfoBar
|
class |
Laser
|
class |
Ship
|
class |
UFO
|
Methods in games.SpaceInvaders.items with parameters of type GameItem | |
---|---|
void |
Ship.collide(GameItem otherObject)
|
void |
Laser.collide(GameItem otherObject)
|
void |
Alien.collide(GameItem otherObject)
|
Uses of GameItem in games.stickfighter |
---|
Subclasses of GameItem in games.stickfighter | |
---|---|
class |
Character
Character extends LookButNoTouchCharacter and implements
the movement controls of the character. |
class |
LookButNoTouchCharacter
The LookButNoTouchCharacter class should be used by the AI to get
information about other Characters in the level. |
Uses of GameItem in testing.gameEngine.cameraTesting |
---|
Subclasses of GameItem in testing.gameEngine.cameraTesting | |
---|---|
class |
CameraRectangle
|
Uses of GameItem in testing.gameEngine.collision |
---|
Subclasses of GameItem in testing.gameEngine.collision | |
---|---|
class |
TestSquare
|
Uses of GameItem in testing.gameEngine.WormsDemo.items |
---|
Subclasses of GameItem in testing.gameEngine.WormsDemo.items | |
---|---|
class |
Explosion
|
class |
Missle
|
class |
MissleLauncher
|
class |
Projectile
|
class |
TerrainPiece
|
class |
Weapon
|
class |
Worm
main class for the worm |
Uses of GameItem in testing.levelEditor |
---|
Subclasses of GameItem in testing.levelEditor | |
---|---|
class |
TestGameItem
An annotated GameItem used for testing |
Uses of GameItem in vooga.aiEngine |
---|
Methods in vooga.aiEngine that return GameItem | |
---|---|
protected GameItem |
AbstractPlayer.getAI()
|
Uses of GameItem in vooga.aiEngine.Algorithms |
---|
Methods in vooga.aiEngine.Algorithms with parameters of type GameItem | |
---|---|
void |
EscapeRadius.perform(GameRelatedObject eventFirer,
GameItem ai,
GameItem target,
java.util.EventObject moveup,
java.util.EventObject movedown,
java.util.EventObject moveleft,
java.util.EventObject moveright,
java.lang.Integer radius)
|
Uses of GameItem in vooga.aiEngine.Dev |
---|
Subclasses of GameItem in vooga.aiEngine.Dev | |
---|---|
class |
AIDemoItem
Simple instance of a GameItem for use in the demo development tool |
class |
AIDemoText
|
Uses of GameItem in vooga.aiEngine.stickfightergameAI |
---|
Methods in vooga.aiEngine.stickfightergameAI with parameters of type GameItem | |
---|---|
void |
StickFighterAlgorithm.performAlg(GameItem ai,
java.util.ArrayList<GameItem> targets,
java.util.ArrayList<java.util.EventObject> moves)
Performs the algorithm. |
Method parameters in vooga.aiEngine.stickfightergameAI with type arguments of type GameItem | |
---|---|
void |
StickFighterAlgorithm.performAlg(GameItem ai,
java.util.ArrayList<GameItem> targets,
java.util.ArrayList<java.util.EventObject> moves)
Performs the algorithm. |
Uses of GameItem in vooga.gameEngine.item |
---|
Subclasses of GameItem in vooga.gameEngine.item | |
---|---|
class |
BoundedItem
Represents an item that is always updated to know the current boundaries of of a given Tangible item. |
class |
MenuScreen
Class MenuScreen represents a StaticItem that will
always take up the entire viewable space. |
class |
PlacedText
Class PlacedText represents text that is displayed statically on
screen. |
class |
StaticItem
Class StaticItem represents a GameItem that is static in
terms of size, position, and rotation relative to some other item. |
Uses of GameItem in vooga.levelEditor.controller |
---|
Method parameters in vooga.levelEditor.controller with type arguments of type GameItem | |
---|---|
void |
LevelEditorController.showPropertiesForNewItem(java.lang.Class<? extends GameItem> clazz,
java.awt.Point dropPoint)
|
Constructor parameters in vooga.levelEditor.controller with type arguments of type GameItem | |
---|---|
TransferableGameItem(java.lang.Class<? extends GameItem> clazz)
Creates a new transferable. |
Uses of GameItem in vooga.levelEditor.game.ballPathBuilder.items |
---|
Subclasses of GameItem in vooga.levelEditor.game.ballPathBuilder.items | |
---|---|
class |
Block
A building block that can be used to construct. |
class |
EnemyShip
|
Uses of GameItem in vooga.levelEditor.model |
---|
Methods in vooga.levelEditor.model that return GameItem | |
---|---|
GameItem |
InstantiatedGameItemModel.getGameItem()
|
Methods in vooga.levelEditor.model that return types with arguments of type GameItem | |
---|---|
java.lang.Class<? extends GameItem> |
GameItemClassModel.getGameItemClass()
Returns the GameItem class object contained in this object. |
java.lang.Class<? extends GameItem> |
ClassTreeNode.getGameItemClass()
|
java.lang.reflect.Constructor<? extends GameItem> |
GameItemClassModel.getGameItemConstructor()
Returns the Constructor to be used when creating this GameItem |
Methods in vooga.levelEditor.model with parameters of type GameItem | |
---|---|
void |
InstantiatedGameItemModel.setGameItem(GameItem item)
|
Method parameters in vooga.levelEditor.model with type arguments of type GameItem | |
---|---|
void |
ObjectBrowserModel.buildClassTree(java.util.Set<java.lang.Class<? extends GameItem>> classes,
LevelEditorModel leModel)
Constructs a new tree model that organizes all of the classes in classes hierarchically according to their inheritance
structure, with GameItem as the root. |
void |
LevelEditorModel.buildMetadata(java.util.Set<java.lang.Class<? extends GameItem>> classList)
|
GameItemClassModel |
LevelEditorModel.getMetadataFor(java.lang.Class<? extends GameItem> clazz)
|
Constructor parameters in vooga.levelEditor.model with type arguments of type GameItem | |
---|---|
ClassTreeNode(java.lang.Class<? extends GameItem> clazz)
|
|
GameItemClassModel(java.lang.Class<? extends GameItem> gameItemClass)
|
Uses of GameItem in vooga.levelEditor.xml.level |
---|
Methods in vooga.levelEditor.xml.level that return GameItem | |
---|---|
GameItem[] |
LevelXMLParser.parse(java.io.File levelXMLFile)
Parses the given level XML file into a list of GameRelatedObjects. |
Uses of GameItem in vooga.physicsEngine |
---|
Subclasses of GameItem in vooga.physicsEngine | |
---|---|
class |
PhysicalItem
A game item that involves physics. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |