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Weapon
- Class in
testing.gameEngine.WormsDemo.items
Weapon(Position, Dimension, Position)
- Constructor for class testing.gameEngine.WormsDemo.items.
Weapon
whenPaused(boolean)
- Method in class games.pinball.
Pinball
whenPaused(boolean)
- Method in class games.pong.
Pong
whenPaused(boolean)
- Method in class games.RobotUnicornAttack.
RobotUnicornAttack
whenPaused(boolean)
- Method in class games.SpaceInvaders.
SpaceInvaders
whenPaused(boolean)
- Method in class games.stickfighter.
StickFighterGame
whenPaused(boolean)
- Method in class testing.gameEngine.cameraTesting.
CameraTest
whenPaused(boolean)
- Method in class testing.gameEngine.collision.
DummyGame
whenPaused(boolean)
- Method in class testing.gameEngine.WormsDemo.
WormsDemo
whenPaused(boolean)
- Method in class vooga.aiEngine.Dev.
AIDemo
whenPaused(boolean)
- Method in class vooga.gameEngine.game.
AbstractGame
Determines what should occur game-wise during an attempt to pause a game.
whenPaused(boolean)
- Method in class vooga.levelEditor.game.ballPathBuilder.
BallPathBuilder
whenResumed()
- Method in class games.pinball.
Pinball
whenResumed()
- Method in class games.pong.
Pong
whenResumed()
- Method in class games.RobotUnicornAttack.
RobotUnicornAttack
whenResumed()
- Method in class games.SpaceInvaders.
SpaceInvaders
whenResumed()
- Method in class games.stickfighter.
StickFighterGame
whenResumed()
- Method in class testing.gameEngine.cameraTesting.
CameraTest
whenResumed()
- Method in class testing.gameEngine.collision.
DummyGame
whenResumed()
- Method in class testing.gameEngine.WormsDemo.
WormsDemo
whenResumed()
- Method in class vooga.aiEngine.Dev.
AIDemo
whenResumed()
- Method in class vooga.gameEngine.game.
AbstractGame
Defines what should occur game-wise during an attempt to resume the game.
whenResumed()
- Method in class vooga.levelEditor.game.ballPathBuilder.
BallPathBuilder
windowActivated(WindowEvent)
- Method in class vooga.users.ui.login.
LoginScreenModel
windowClosed(WindowEvent)
- Method in class vooga.users.ui.login.
LoginScreenModel
windowClosing(WindowEvent)
- Method in class vooga.arcade.listeners.windowListeners.
ArcadeWindowListener
windowClosing(WindowEvent)
- Method in class vooga.arcade.listeners.windowListeners.
GameWindowListener
windowClosing(WindowEvent)
- Method in class vooga.arcade.listeners.windowListeners.
MultiplayerGameWindowListener
windowClosing(WindowEvent)
- Method in class vooga.arcade.listeners.windowListeners.
MultiplayerLobbyWindowListener
windowClosing(WindowEvent)
- Method in class vooga.users.ui.login.
LoginScreenModel
windowDeactivated(WindowEvent)
- Method in class vooga.users.ui.login.
LoginScreenModel
windowDeiconified(WindowEvent)
- Method in class vooga.users.ui.login.
LoginScreenModel
windowIconified(WindowEvent)
- Method in class vooga.users.ui.login.
LoginScreenModel
windowOpened(WindowEvent)
- Method in class vooga.users.ui.login.
LoginScreenModel
windowStateChanged(WindowEvent)
- Method in class vooga.arcade.listeners.windowListeners.
ArcadeWindowListener
Worm
- Class in
testing.gameEngine.WormsDemo.items
main class for the worm
Worm(Position, Dimension)
- Constructor for class testing.gameEngine.WormsDemo.items.
Worm
WormMoveListener
- Interface in
testing.gameEngine.WormsDemo.Listeners
WormsCameraController
- Class in
testing.gameEngine.WormsDemo.items
WormsCameraController(Position, Dimension, Dimension)
- Constructor for class testing.gameEngine.WormsDemo.items.
WormsCameraController
WormsDemo
- Class in
testing.gameEngine.WormsDemo
WormsDemo(GameManager)
- Constructor for class testing.gameEngine.WormsDemo.
WormsDemo
writeToFile(String)
- Method in class vooga.aiEngine.stickfightergameAI.
StickFightAIMemory
Writes player actions to an output file.
Overview
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