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CameraController
with the top left corner at a
Position
p and with a Dimension
,
viewableArea, representing the viewable area in terms of the game
coordinate system.
CameraController
with the top left corner at a
Position
p and with a Dimension
,
viewableArea, representing the viewable area in terms of the game
coordinate system.
Character
extends LookButNoTouchCharacter
and implements
the movement controls of the character.GameRelatedObject
.
Collidable
is checked every game cycle
to make sure it is not touching any other Collidable
object of
the given type.BufferedImage
representing the given
Shape
.
Intersector
object for two
GeometricParameters
Texture
to the specified
shape.
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