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Position
, Dimension
, and
Rotation2D
.TangibleListener
is useful for listening to all default
events related to a Tangible
item.EventListener
s.
EventObjects
in the
GameRelatedObject
framework.
EventListener
s.
TextTexture
allows a string to be rendered on screen.TextTexture
with given parameters.
GameItem
on screen.Texture
object with default constructors for a Dimension
,
Position
, and Rotation2D
.
TimeUpdateEvent
, which is
typically thrown by the TimeController
.TimeUpdateEvent
for the implementing class to
process.
TimeUpdateEvent
with the given source as
the object firing the event.
TimingController
keeps track of the current time elapsed
in a game or level.GameItemClassModel
for transfer between the object browser
and the render window.
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