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Powerup
which will reduce the size of the Paddle which did not
hit the Ball towards the PowerupObject
s from the game.
Object
s from their relevant collections.
Object
s from their relevant collections.
KeyStroke
s from all relevant
Map
s.
setKeyInput(keyStroke, Class)
or
setKeyInput(keyStroke, Class, EventListener
, where keyStroke
represents an entry of keyStrokes.
AbstractGame.setKeyInput(KeyStroke, Class)
or
AbstractGame.setKeyInput(KeyStroke, Class, EventListener)
.
Object
s.
Object
s.
EventListener
from the GameItem
.
EventObject
used to mark an Object
within the
game for removal.RemoveGameObjectEvent
.
Object
from all relevant collections.
KeyStroke
from all relevant
Map
s.
setKeyInput(keyStroke, Class)
or
setKeyInput(keyStroke, Class, EventListener
.
Dimension
, dx in the X direction and
dy in the Y direction.
HumanController
to resume responding to all input.
Position
defined the existing Rotation2D
associated with this object.
Rotation2D
represents the rotation of an object in space.Rotation2D
object with a
angle of 0 and relative position of (0,0).
Rotation2D
object given an
angle of rotation and a relative position about which to rotate.
Tangible
object changes its rotation.
Tangible.setPosition(Position)
is made.RotationChangedEvent
is fired whenever a Tangible
object
changes its rotation.
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