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LAF_NAME - Static variable in class vooga.levelEditor.ui.GUIDefaults
The preferred look-and-feel for the Level Editor.
Laser - Class in games.SpaceInvaders.items
 
Laser(Texture) - Constructor for class games.SpaceInvaders.items.Laser
 
LaserInputEvent - Class in games.SpaceInvaders.events
 
LaserInputEvent(Object) - Constructor for class games.SpaceInvaders.events.LaserInputEvent
 
leaveChannel(long) - Method in class vooga.network.chat.VoogaChatClient
Leave the specified channel
LeaveChannelRequest - Class in vooga.network.chat
 
LeaveChannelRequest(long, String) - Constructor for class vooga.network.chat.LeaveChannelRequest
 
leaveGameLobby(long) - Method in class vooga.arcade.components.specific.MultiplayerLobbyFrame
Tells the lobby client to remove the current user from the given lobby.
leaveGameLobby(long) - Method in class vooga.network.gamelobby.VoogaLobbyClient
Leaves the lobby identified by the given ID.
LeaveGameLobbyListener - Class in vooga.arcade.listeners.lobbyListeners
Class representing a listener for the user leaves the game.
LeaveGameLobbyListener(LobbyGamePanel) - Constructor for class vooga.arcade.listeners.lobbyListeners.LeaveGameLobbyListener
Creates the listener for when the user leaves the game.
LeaveLobbyRequest - Class in vooga.network.gamelobby
 
LeaveLobbyRequest(String, String, long) - Constructor for class vooga.network.gamelobby.LeaveLobbyRequest
 
LEFT - Static variable in class vooga.gameEngine.item.PlacedText
For left justified text.
LeftEvent - Class in testing.gameEngine
Event to be fired for movement to the left.
LeftEvent(Object) - Constructor for class testing.gameEngine.LeftEvent
 
LeftInputEvent - Class in testing.gameEngine.cameraTesting
 
LeftInputEvent(Object) - Constructor for class testing.gameEngine.cameraTesting.LeftInputEvent
 
LeftInputEvent - Class in testing.gameEngine.WormsDemo.Events
 
LeftInputEvent(Object) - Constructor for class testing.gameEngine.WormsDemo.Events.LeftInputEvent
 
length() - Method in class vooga.physicsEngine.geometry.mathUtils.Vector2f
Computes the Euclidean length of this vector.
lengthSquared() - Method in class vooga.physicsEngine.geometry.mathUtils.Vector2f
The length of the vector squared
Level - Interface in games.SpaceInvaders.levels
 
Level1 - Class in games.SpaceInvaders.levels
 
Level1() - Constructor for class games.SpaceInvaders.levels.Level1
 
Level2 - Class in games.SpaceInvaders.levels
 
Level2() - Constructor for class games.SpaceInvaders.levels.Level2
 
Level3 - Class in games.SpaceInvaders.levels
 
Level3() - Constructor for class games.SpaceInvaders.levels.Level3
 
LevelEditor - Class in vooga.levelEditor
Container for the API used to start the level editor.
LevelEditor(IVoogaGUI) - Constructor for class vooga.levelEditor.LevelEditor
 
LevelEditorConstructor - Annotation Type in vooga.levelEditor.annotations
Marks which constructor the level editor should use when instantiating a GameItem.
LevelEditorController - Class in vooga.levelEditor.controller
The umbrella class for the Level Editor controller.
LevelEditorController(LevelEditorModel, LevelEditorUI) - Constructor for class vooga.levelEditor.controller.LevelEditorController
Constructs a new controller with the given model and gui.
LevelEditorModel - Class in vooga.levelEditor.model
The umbrella class for the Level Editor model.
LevelEditorModel() - Constructor for class vooga.levelEditor.model.LevelEditorModel
Construct a new model.
LevelEditorSetter - Annotation Type in vooga.levelEditor.annotations
Marks that this function sets a value that the game developer would like to be tunable in the level editor.
LevelEditorUI - Class in vooga.levelEditor.ui
The umbrella class for the Level Editor UI.
LevelEditorUI() - Constructor for class vooga.levelEditor.ui.LevelEditorUI
Create a new LevelEditorUI object.
LevelLoadingException - Exception in vooga.gameEngine.exception
Exception to be thrown if there is an error in parsing an XML file representing a level.
LevelLoadingException(File) - Constructor for exception vooga.gameEngine.exception.LevelLoadingException
 
LevelXMLParser - Class in vooga.levelEditor.xml.level
Reads information from a XML file representing a level, and returns all the items in the level
LevelXMLParser() - Constructor for class vooga.levelEditor.xml.level.LevelXMLParser
Creates a new level XML parser.
LevelXMLWriter - Class in vooga.levelEditor.xml.level
Creates an XML file representing all the objects in a game level
LevelXMLWriter() - Constructor for class vooga.levelEditor.xml.level.LevelXMLWriter
Creates a new level XML parser.
LinearAlgebraOperations - Class in vooga.physicsEngine.geometry.mathUtils
Class that implements some standard linear algebra operations, used by the physics engine.
LinearAlgebraOperations() - Constructor for class vooga.physicsEngine.geometry.mathUtils.LinearAlgebraOperations
 
LinearAlgebraTest - Class in testing.physicsEngine
Tests whether the physics engine's internal linear algebra is implemented correclty.
LinearAlgebraTest() - Constructor for class testing.physicsEngine.LinearAlgebraTest
 
listeningToSocket(String) - Method in class vooga.network.VoogaServer
Checks whether or not the server is currently listening to a connection from a client with the given userName.
ListPanel - Class in vooga.replay.utilities
ListPanel is a general class that represents a panel with a JList.
ListPanel() - Constructor for class vooga.replay.utilities.ListPanel
 
ListTabHelper - Class in vooga.devEnvironment.datapanel
A helper class for the different object-list tabs (RenderablesTab, PhysicalItemsTab, etc.).
ListTabHelper() - Constructor for class vooga.devEnvironment.datapanel.ListTabHelper
 
loadData() - Method in class vooga.network.data.DataManager
Loads each file in the module's directory into a map of DataTables.
loadData(String) - Static method in class vooga.users.user.VoogaUserSerializer
Used to read in a VoogaUser that has been saved to a file
LoadGameHistoryAction - Class in vooga.replay.eventListeners
This class is responsible for displaying the game history view.
LoadGameHistoryAction(String, VoogaGUI) - Constructor for class vooga.replay.eventListeners.LoadGameHistoryAction
 
loadLevel(SpaceInvaders, Ship, Ship, TimingController, CameraController) - Method in interface games.SpaceInvaders.levels.Level
 
loadLevel(SpaceInvaders, Ship, Ship, TimingController, CameraController) - Method in class games.SpaceInvaders.levels.Level1
 
loadLevel(SpaceInvaders, Ship, Ship, TimingController, CameraController) - Method in class games.SpaceInvaders.levels.Level2
 
loadLevel(SpaceInvaders, Ship, Ship, TimingController, CameraController) - Method in class games.SpaceInvaders.levels.Level3
 
loadLevel(Collection<? extends Object>) - Method in class vooga.gameEngine.game.AbstractGame
Loads all the Objects of the level into memory and readies the level.
loadLevel(File) - Method in class vooga.gameEngine.game.AbstractGame
Parses an XML file of all the Objects in a level, loads the items into memory, and readies the level.
LOBBY_PORT - Static variable in class vooga.network.NetworkConstants
 
LobbyClosedNotification - Class in vooga.network.gamelobby
 
LobbyClosedNotification(long) - Constructor for class vooga.network.gamelobby.LobbyClosedNotification
 
LobbyGamePanel - Class in vooga.arcade.components.specific
This class is used to create a panel for each game lobby in a lobby.
LobbyGamePanel(long, String, MultiplayerLobbyFrame) - Constructor for class vooga.arcade.components.specific.LobbyGamePanel
Creates the panel that displays the lobby information for a given lobby.
LocalDataManager - Class in vooga.network.data
LocalDataManager is a DataManager subclass for storing data locally when not connected to the server.
LocalDataManager(VoogaModule) - Constructor for class vooga.network.data.LocalDataManager
This creates a LocalDataManager for the given module.
Location - Enum in vooga.arcade
Enum which defines the different tab panel locations that can be added to.
login(String, String) - Method in class vooga.users.user.UserDatabaseInterface
Logs a user in if the username/password combination is correct.
LoginScreenModel - Class in vooga.users.ui.login
This class provides the logic for the GUI drawn by LoginScreenView.
LoginScreenModel(VoogaGUI, int, UserDatabaseInterface) - Constructor for class vooga.users.ui.login.LoginScreenModel
 
LoginScreenTest - Class in testing.users.ui.login
Test code for the login screen UI component
LoginScreenTest() - Constructor for class testing.users.ui.login.LoginScreenTest
 
LoginScreenView - Class in vooga.users.ui.login
This class is used to display a login screen for the user.
LoginScreenView(LoginScreenModel) - Constructor for class vooga.users.ui.login.LoginScreenView
 
logout(String) - Method in class vooga.users.user.UserDatabaseInterface
Logs a user out of the system and commits the change to the database.
logout(VoogaUser) - Method in class vooga.users.user.UserDatabaseInterface
Logs a user out of the system and commits the change to the database.
LookButNoTouchCharacter - Class in games.stickfighter
The LookButNoTouchCharacter class should be used by the AI to get information about other Characters in the level.
LookButNoTouchCharacter() - Constructor for class games.stickfighter.LookButNoTouchCharacter
Construct a new Character with full health and no powerup
loopCount - Variable in class testing.physicsEngine.guiTest.AbstractTestEnvironment
 
LoopTest - Class in testing.gameEngine
 
LoopTest() - Constructor for class testing.gameEngine.LoopTest
 

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